Category Archives: RPGs pretending to be solo-game books to trick you into buying them by mistake

Tunnels & Trolls (Review Part 6): So, any good then?

Well, after all that is T&T worth buying… Well, it would be essential for an old school gamer if it was the only game in town, but it isn’t… it has D&D to overcome… Something that’s obviously never going to happen because if it was it would have happened 30 years ago… But T&T is [...]

Tunnels & Trolls (Review Part 5): Unmagical Magic

I’m not going to go into too much detail about magic in T&T because, basically, it’s nothing you’ve not seen before: a mix of spell lists, divided by spell levels and casting costs, bahhhhh… But let me say that I absolutely hate the way magic is conceptualised in T&T. Basically it is described as a [...]

Tunnels & Trolls (Review Part 3): Saving Rolls or the first Unified Game Mechanic…?

“Next up, Combat!” or so I said in my last post… But thinking about it I think Saving Rolls are a better place to start, as they do crop up in combat encounters, albeit in a only a supporting role to the main combat system. Also, I’ve heard it said that T&T’s saving rolls were [...]

Tunnels & Trolls (Review Part 2); Character Creation and Improvement (or Is it Broke and Does It Need Fixing?)

Character creation in T&T is totally innovative and will transform the way you role-play forever… providing you can get your feeble mind around its pioneering concepts! Let me try to explain… Firstly you character’s physical and mental abilities, called Prime Attributes, which are neatly categories into six distinct areas. These are Strength (abbreviated to ST [...]

Tunnels & Trolls (Review Part 1): D&D rip-off or old school classic with a naff name?

Why one thing can be inherently acceptable and another inherently not is a strange intangible that must keep better read scholars than me awake in their ponderings until the cock crows (or the crow cocks), but for whatever the reason the name Tunnels & Trolls has always caused much mirth and an intense feeling of [...]

Maelstrom

Maelstrom by Alexander Scott (1984) No doubt the eagle eyed among you will spot the distinctive zigzag band along the top of this book and think to yourself that this is just some variant of the 1980s Fighting Fantasy game book phenomenon… however, you would be wrong! But you are forgiven for your eagle-eyed ignorance [...]

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