D&D4Real

Here are all my posts discussing the building of a D&D campaign setting as if the official rules were the building blocks governing the physics, philosophy and socio-politics of that world. Just to clarify, many modern games take the approach of modelling the rules to fit the setting… I’d argue that D&D, while inspired by those Appendix N texts and a pseudo-Medieval society, doesn’t really manage to model such a world in its mechanics – thus this is my attempt to retrospectively sculpt a world to fit the rules…  My results are, of course, as arbitrary as anything else in D&D and this isn’t meant as a criticism of the game, but a theoretic exploration of a possible D&D setting that uses the rules as a model. Wherever possible i shall try to keep my D&D world as close to the vanilla-fantasy norms of most D&D settings – only changing things where necessary and no further than I need to go to get the world and rules to ‘fit.’

Note: this is a work in progress and already as I’m moving from subject to subject my D&D world-view is evolving… I can only imagine that it will continue to change until I cover all the elements of the main game rules that I feel need covering. I am spending a lot of time on things that effect the players as this is likely to be of the main importance to any campaign and I believe that the existence of Class/Level bearing characters would possibly have a greater influence upon the game world as anything else.

  1. What if D&D was real?
  2. The building blocks of my D&D world
  3. “Real” levels and experience points
  4. Classy
  5. Long Live the Uber-Guilds!

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